March Update – Crimson Waves Scripting


March is halfway over so it’s time to take a look at progress from the past 2 weeks!

We’ve been chipping away at the game, and our main progress this month has been in the writing section and the programming section.


For the writing, Runa has refined the outline and some of the finer points of the mystery as well as upcoming scene variation planning. Crimson Waves on the Emerald Sea: Amaranthine Moon is a mystery visual novel as well as an otome, so careful consideration goes into laying out clues as well as laying out the romance. It should be solvable and make sense as to why things happened the way they did.

CWES: Amaranthine Moon also gives players a variety of choices outside of which love interest they want to be with, most notably if Lucie should be a vampire or not. Lucie is a human at the beginning of the game, but only because she’s been taking the cure to vampirism. If the player decides to not let her take the cure anymore, Lucie goes back to being a vampire. This can change how events happen drastically in some parts of the story—you’ll just have to try it and see in the full game!

The other area we made progress in was in the programming department, which is my area! I was busy scripting some of the scenes past the demo area. Not all of this was working on the post-demo parts, because I also had to set up some additional things (like additional expressions, color tints, backgrounds) to future proof the work.

Here’s a preview of one of the scenes!

My personal goal for the rest of March is to finish scripting the 3rd day so it’ll be fully playable up to that point.

Last but not least, we have this lovely artwork of Lucie, illustrated by Kiwi~


p.s. if you haven’t already, follow the Kickstarter page for our upcoming crowdfunding campaign!

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